ðŠ äŸ¿å©ãªæ¹å€ããŒã«ã®ç·ãŸãšã â
ã¢ãã¿ãŒæ¹å€ã§æçšããŠããããŒã«ã«ã€ããŠã®å®å šã¬ã€ãã§ãã
å¿ããªãããã«æžãçãããã®ãæŽçããŠããå Žæã§ããããŸãã
ð¬ 人ã«èãæã®ã³ã â
ããããªãããšã¯ãåšãã®ãŠãŒã¶ãŒã«çžè«ããã®ãäžçªã®è¿éã§ããïŒã¯ãªãã¯ã§è©³çްã衚瀺ïŒ
ããããªãã£ãã人ã«èã
è¯ãèãæ¹ã®äŸ: ããããããããã®ã§ãâ³â³ããŠã¿ããã©ãââã«ãªã£ãŠããŸã£ãŠãããŸããããªãã£ãã
ç®çã»è©Šããããšã»çµæãäŒãããšãæããåŽããã¡ããã¡ãçããããã§ãã
Unityã®çšèªãç¥ã£ãŠãã
説æãåããæã«ãåèªã®æå³ãç¥ã£ãŠãããšçè§£ãæ©ãŸããŸãã
ð UnityçšèªéïŒè¶ åºæ¬ïŒ â
çšèªãç¥ã£ãŠãããšã解説èšäºãã¢ããã€ã¹ããåªæãã«èãããªããªããŸãã
ãããã¯ãªãã¯ã§ç¢ºèªãã
| çšèª | ãã£ãããšããæå³ |
|---|---|
| VCC or ALCOM | ããŒã«ãã¢ãã¿ãŒã®ãããžã§ã¯ãã管çãããœãã |
| Project | ã¢ãã¿ãŒå¶äœã«å¿ èŠãªãã¹ãŠã®ãã¡ã€ã«ãå ¥ã£ãŠãããç®±ãã®ãããªãã® |
| Assets | æãç»åãããŒã«ãªã©ããããžã§ã¯ãå ã§äœ¿ããçŽ æçœ®ãå Žãã®ããšïŒãŠã£ã³ããŠã®å·ŠäžïŒ |
| Object | ã¢ãã¿ãŒãæãªã©ã®ãç©äœããã®ãã® |
| Scene | å®éã«ã¢ãã¿ãŒã䞊ã¹ãŠäœæ¥ãããèå°ïŒç©ºéïŒãã®ããšïŒãŠã£ã³ããŠã®äžå€®ïŒ |
| Hierarchy | Sceneå ã«é 眮ãããŠãããªããžã§ã¯ãã®äžèЧïŒãŠã£ã³ããŠã®å·ŠäžïŒ |
| Inspector | éžæäžã®ãªããžã§ã¯ãã®è©³çްïŒäœçœ®ã倧ãããè²ãªã©ïŒãèšå®ããïŒãŠã£ã³ããŠã®å³ïŒ |
| Console | ãšã©ãŒãåºãæã«ãäœãèµ·ãããæããŠãããïŒãŠã£ã³ããŠå·ŠäžïŒ |
| SDK | VRChatã«ã¢ãã¿ãŒãéãããã«å¿ èŠãªããŒã« |
| Prefab | èšå®æžã¿ã®ãªããžã§ã¯ããä¿åãããåãããããHierarchyã«çœ®ãã®ãåºæ¬ |
| Component | ãªããžã§ã¯ãã«æ©èœïŒæºããéåãªã©ïŒã远å ããéšå |
| Armature | ã¢ãã¿ãŒã®ã骚çµã¿ãå šäœã®æ§é ã®ããš |
| Bone | Meshãåããããã®ã1æ¬1æ¬ã®ã骚ã |
| Mesh | ã¢ãã¿ãŒã®ã圢ããã®ãã® |
| Material | Meshã«è²Œãä»ããã質æãè²ãã®èšå®ããŒã¿ |
| Texture | Materialã«äœ¿ããç»åãã¡ã€ã«ãã®ããš |
| Play Mode | Unityäžã§ãå®éã«VRChatã§åãæ§åã確èªã§ããããã¹ãã¢ãŒãã |
âšïž æäœã»ã·ã§ãŒãã«ããéïŒäŸ¿å©ïŒïŒïŒ â
åºæ¬æäœ â
ãããã¯ãªãã¯ã§ç¢ºèªãã
| ããŒæäœ | å 容 |
|---|---|
| Ctrl + S | ä¿åïŒããŸãã«ïŒïŒ |
| Ctrl + Z | äžã€åã®æäœãåãæ¶ãïŒå ã«æ»ãïŒ |
| Ctrl + Y | åãæ¶ããæäœãããçŽã |
| Ctrl + C | éžæãããªããžã§ã¯ãããã¡ã€ã«ãã³ããŒãã |
| Ctrl + V | ã³ããŒãããã®ã貌ãä»ãã |
| Ctrlé·æŒã + ã¯ãªã㯠| ãªããžã§ã¯ãã1ã€ãã€è¿œå ã§éžæãã |
| Shifté·æŒã + ã¯ãªã㯠| æåããæåŸãŸã§ãç¯å²ã§ãŸãšããŠéžæãã |
| Ctrl + D | è€è£œïŒãªããžã§ã¯ãããã¡ã€ã«ãå¢ããïŒ |
| Ctrl + P | ãã¬ã€ã¢ãŒãéå§/çµäº |
| Fn2 (F2) | ååãå€æŽ |
| Alt + ããªãŒã®ç¢å°ãã¯ãªã㯠| å šãŠã®éå±€ãäžæ¬ã§å±é/æãããã |
SceneïŒç»é¢ïŒæäœ â
ãããã¯ãªãã¯ã§ç¢ºèªãã
| ããŒæäœ | å 容 |
|---|---|
| Q | ãã³ãããŒã«ïŒèŠç¹ç§»åïŒ |
| W / E / R | ç§»å / å転 / ã¹ã±ãŒã«ïŒæ¡å€§çž®å°ïŒ |
| F | éžæäžã®ãªããžã§ã¯ãã«ãã©ãŒã«ã¹ïŒè¿·åã«ãªã£ããæŒãïŒ |
| å³ã¯ãªã㯠+ W,A,S,D | ååŸå·Šå³ã«ç»é¢å ãç§»å |
| å³ã¯ãªã㯠+ E,Q | äžäžã«ç»é¢å ãç§»å |
| Vé·æŒã + ç§»å | é ç¹ã¹ãããïŒãŽã£ãããã£ã€ãããæïŒ |
ð ïž VCC or ALCOM ããå°å ¥ã§ããããŒã«äžèЧ â
å°å ¥æ¹æ³
åããŒã«ãå°å
¥ããã«ã¯ãäžã®URLãã³ããŒããŠãVCCã® Settings > Packages > Add Repository > Add ãŸãã¯ãALCOMã® ããã±ãŒãž&ãã³ãã¬ãŒã > VPMãªããžããªã远å ã§è¿œå ããŠãã ããã
| ããŒã«å | ã¯ãªãã¯ã§ã³ã㌠| |
|---|---|---|
| lilToon | ãå®çªã®ã·ã§ãŒããŒãå¿ é ã | https://lilxyzw.github.io/vpm-repos/vpm.json |
| Modular Avatar | ã¢ãã¿ãŒæ¹å€ã®ããã®ããŒã«ãå¿ é ã | https://vpm.nadena.dev/vpm.json |
| AvatarMenuCreatorForMA | å°ç©ã®åºãå
¥ããªã©ããšã¯ã¹ãã¬ãã·ã§ã³ã¡ãã¥ãŒãèªåã§äœãç¥ããŒã«ã ãã®ããŒã«ã䜿ããªãå ŽåãMA Object ToggleMA Menu ItemMA Menu Installer ã®ïŒã€ãæ±ãå¿ èŠãããã | https://vpm.narazaka.net/index.json |
| FaceEmo | 衚æ
ã®èšå®ãåãæ¿ããç°¡åã«ã§ããç¥ããŒã«ãããå°ã解説ã¢ãã¿ãŒã«ãã£ãŠã¯ãã¡ãã¥ãŒã远å ãããšè¡šæ ããã°ãããšãããã | https://suzuryg.github.io/vpm-repos/vpm.json |
| VRCQuestTools | ã¢ãã¿ãŒãã»ãŒèªåã§Quest察å¿ãããç¥ããŒã«ãããå°ã解説ãããªã¢ã«ã®èªå倿ããéç Žå£ã§ããŒã³ã®åæžãã§ããã | https://kurotu.github.io/vpm-repos/vpm.json |
| Gesture Manager | ã¢ãã¿ãŒã®åãããšã¯ã¹ãã¬ãã·ã§ã³ã¡ãã¥ãŒã®æäœãUnityäžã§ç¢ºèªã§ããããŒã«ã äœæ¥å¹çãäžãããå¿ é ã | |
| AAO: Avatar Optimizer | ã¢ãã¿ãŒãèªåã§è»œéåã»æé©åããç¥ããŒã«ã AAO Trace and Optimize ãã¢ãã¿ãŒã®ã«ãŒãã«å šå¡è¿œå ãã¹ããåæã«è»œéåãããã ä»ã«ãäŸ¿å©æ©èœãè±å¯ã | https://vpm.anatawa12.com/vpm.json |
| VRCFury | æµ·å€ã®ã®ããã¯ã«äœ¿ãããŠããäºãå€ãã | https://vcc.vrcfury.com/ |
| Poiyomi Toon Shader | è£ é£Ÿåã«ãã䜿ãããã·ã§ãŒããŒã | https://poiyomi.github.io/vpm/index.json |
| UnlitWF Shader | è£ é£Ÿåã«ãã䜿ãããã·ã§ãŒããŒã | https://whiteflare.github.io/vpm-repos/vpm.json |
| anatawa12âs gist pack | Unityå
ã§ã¢ãã¿ãŒã®ããã©ãŒãã³ã¹ã©ã³ã¯ã確èªã§ããç¥ããŒã«ãããå°ã解説Toolsã¿ã > anatawa12's gist selector > Actual Performance Window > Apply Changes | https://vpm.anatawa12.com/vpm.json |
| lilAvatarUtils | ã¢ãã¿ãŒæ¹å€ãå¹çåããããã®ç¥ããŒã«ã ã¢ãã¿ãŒã«äœ¿ãããŠãããã¯ã¹ãã£ãäžèŠ§è¡šç€ºããããè§£å床ã倿ŽããããSafetyãæãã£ãŠããç¶æ ã§ã®ã¢ãã¿ãŒã®å§¿ã確èªã§ããã | https://lilxyzw.github.io/vpm-repos/vpm.json |
| Puko's Texture Replacer | ã¢ãã¿ãŒå
ã®å
šãŠã®ãã¯ã¹ãã£ããéç Žå£ã§äžæ¬ã§çœ®ãæããããšãåºæ¥ãç¥ããŒã«ã lilAvatarUtilsã«äŒŒãæ©èœãããããéç Žå£ã§çœ®ãæããããã®ãè¯ãã | https://vpm.pukosrv.net/ |
| Unity AutoSave | Sceneãèªåã§ä¿åããŠãããç¥ããŒã«ãããå°ã解説ããã«ãããã£ãŽããã¿ã > Unityèªåã»ãŒã > Auto Save | https://SaturnianJP.github.io/AutoSaveScript-for-Unity/index.json |
| VRCHierarchyHighlighter | Hierarchy ãèŠããããªãç¥ããŒã«ã Windowã¿ã > VRCHierarchyHighlighter ã§ãShow Icons ã®ãã§ãã¯ãå€ãã®ãããããã | https://raw.githubusercontent.com/AzuriteLab/azlab_vrc_repos/main/index.json |
| lilEditorToolbox | HierarchyãšProject ãèŠããããªãç¥ããŒã«ã Editã¿ã > Preferences⊠> lilEditorToolbox ã§ãåé ç®ãã§ãã¯ãå ¥ããã | https://lilxyzw.github.io/vpm-repos/vpm.json |
| AvatarPoseLibrary | ãšã¢ãŒãã¢ãã¡ãŒã·ã§ã³ãèªåèšå®ããŠãããç¥ããŒã«ã | https://HhotateA.github.io/AvatarPoseLibrary/index.json |
| Skinned Mesh Constraint Builder | ããŒã³ã§ã¯ãªããã¡ãã·ã¥ã«ãªããžã§ã¯ãã远åŸãããããã®ç¥ããŒã«ã | https://hai-vr.github.io/vpm-listing/index.json |
| Mask Texture Editor | Unityäžã§ãã¹ã¯ãã¯ã¹ãã£ãäœæ,ç·šéã§ããç¥ããŒã«ã Modular Avatarã®Mesh Cutterã³ã³ããŒãã³ããšçµã¿åãããŠäœ¿ããšäŸ¿å©ã | https://vpm.nekobako.net/index.json |
| lilycalInventory | LightChangerã®prefabãå°å
¥ãããšãæãã調æŽã¡ãã¥ãŒã远å ãããç¥ããŒã«ã ãšã¯ã¹ãã¬ãã·ã§ã³ã¡ãã¥ãŒã®äœæãã§ããã | https://lilxyzw.github.io/vpm-repos/vpm.json |
| TexTransTool | Unityå
ã§ã®ãã¯ã¹ãã£ã®ç·šéã«äŸ¿å©ãªç¥ããŒã«ã 軜éåãã§ããã ããå°ã解説ã¢ãã¿ãŒã®ã«ãŒããéžæããTexTransTool > TTT AtlasTexture ãéžæããçµã¿åãããè¡£è£ ã®ãããªã¢ã«å士ãéžæãããšããããªã¢ã«ãå§çž®ã§ãããã¢ãã©ã¹åã«ãã£ãŠè»œéåãå¯èœã | https://vpm.rs64.net/vpm.json |
| Texture Color Adjuster | ãã¯ã¹ãã£ã®è²åã調æŽã®ããã®ç¥ããŒã«ã | https://nekoare.github.io/texture-color-adjuster/index.json |
| Meshia Mesh Simplification | ããªãŽã³æ°ãåæžããããã®ç¥ããŒã«ã | https://ramtype0.github.io/VpmRepository/index.json |
| NDMF VRM Exporter | ã¢ãã¿ãŒãVRM倿ã§ããç¥ããŒã«ã | https://hkrn.github.io/vpm.json |
| VRMConverterForVRChat | ã¢ãã¿ãŒãVRM倿ã§ããç¥ããŒã«ã | https://esperecyan.github.io/VRMConverterForVRChat/registry.json |
| Avatar Compressor | ã¢ãã¿ãŒã®ãã¯ã¹ãã£ã軜éåããç¥ããŒã«ã | https://vpm.limitex.dev/index.json |
ðŠ Unitypackage å°å ¥ããŒã« â
VCCãALCOMã§ã¯ãªããBOOTHããããŠã³ããŒãããŠã€ã³ããŒãããããŒã«ã
MeshDeleterWithTexture â
- ãã¯ã¹ãã£ãå¡ã£ãå Žæã®ã¡ãã·ã¥ãæ¶ãããïŒAAOã§ãåæ§ã®æ©èœããïŒ
AddPreSuffixTool â
- ããŒã³åãªã©ã«äžæ¬ã§æåã远å ã»åé€ã§ããã
Uni-LatticeïŒãŠãã©ãã£ã¹ïŒ â
- è¡£è£ ããã¯ã¿åºãéšåã®åŸ®èª¿æŽã«äŸ¿å©ã800åã
åäœç°å¢ã®èšå® â
Play Modeãžã®åãæ¿ããéããã
Edit > Project Settings... > Editor > Enter Play Mode Settings ãæ¢ããEnter Play Mode Options ã®ã¿ã«ãã§ãã¯ãå ¥ããããããã°ãæå¹ã«ãã
Unityç»é¢å³äžã® è«ã®ã¢ã€ã³ã³ ãã¯ãªãã¯ãã"Switch to debug mode" ãéžæããã
èŠèªæ§ã®èª¿æŽïŒSceneãã¥ãŒïŒ â
ã«ã¡ã©ã®æªã¿ãæãã:
Scene Camera Field of View â 40 ã«èšå®ïŒæ¡å€§ããŠãã¢ãã¿ãŒãæªãŸãã«èŠããïŒèæ¯ãã¹ãããªããã:
Toggle Skybox â OffïŒç©ºã®æç»ãæ¶ããŠã¢ãã¿ãŒãèŠãããããïŒããŒãã£ã¯ã«ã衚瀺:
Toggle Particle System â On
ã«ã¡ã©ãšã©ã€ãã®èª¿æŽ â
ã¢ãã¿ãŒã®æ£é¢ããããã«æ ãããã«èšå®ããã
| ãªããžã§ã¯ã | èšå®é ç® | å€ |
|---|---|---|
| Main Camera | Position | Z: 1 |
| Rotation | Y: 180 | |
| Directional Light | Rotation | Y: 180 |
| Color | White (R:255 G:255 B:255) |
䟿å©ãª Component 解説 â
ã¢ãã¿ãŒã«ä»ãããéšåãã®åœ¹å²ãModular Avatar (MA) ã AAO ã®ã³ã³ããŒãã³ãã䜿ãããªããšãæ¹å€ã®èªç±åºŠãäžããã
Modular Avatar (MA) é¢é£ â
| ã³ã³ããŒãã³ãå | 解説 |
|---|---|
| MA Mesh Settings | Setup Outfit ãå®è¡ããéãè¡£è£ ã®ã«ãŒãã«èªåã§è¿œå ãããã |
| MA Merge Armature | Setup Outfit ãå®è¡ããéãè¡£è£
ã®Armatureã«èªåã§è¿œå ãããã â»é察å¿è¡£è£ ãªã©ã§ããŒã³æ§é ãåœåãç°ãªãå Žåã¯ãæåã§èª¿æŽãè¡ãå¿ èŠãããã |
| MA Bone Proxy | ã¢ã¯ã»ãµãªãŒã远åŸãããéã«äœ¿çšããããªããžã§ã¯ããçŽæ¥ããŒã³ã®äžã«å ¥ããã«æžããããHierarchyæ§é ã綺éºã«ä¿ã£ããŸãŸç®¡çã§ããã |
| MA Scale Adjuster | åããŒã³ã«åœ±é¿ãäžããããšãªãããªããžã§ã¯ãã®å€§ããã調æŽããã |
| MA Object Toggle | ãã®ComponentãããObjectã On ã®ãšããæå®ããObjectã®è¡šç€ºã»é衚瀺ãåãæ¿ããã |
| MA Shape Changer | ãã®ComponentãããObjectã On ã®ãšããæå®ããObjectã® Blend ShapesïŒã·ã§ã€ãããŒïŒã®å€ã倿Žãããè¡£è£ ã®çè±æã«çããå¹²æžãé²ãã®ã«åœ¹ç«ã€ã |
| MA Mesh Cutter | ãã®ComponentãããObjectã On ã®ãšããæå®ããObjectã® MeshïŒããªãŽã³åäœïŒ ã®è¡šç€ºã»é衚瀺ãåãæ¿ããã |
| MA Visible Head Accessory | èªåã®é«ªã®æ¯ãªã©ãéåžžã¯èŠãããšãã§ããªããHead远åŸãªããžã§ã¯ãããèªåèŠç¹ã§èŠããããã«èšå®ããã |
| VRC Head Chop | Head以å€ã«è¿œåŸãããªããžã§ã¯ããèªåèŠç¹ã§èŠããªãããã«èšå®ããã |
AAO (Avatar Optimizer) é¢é£ â
| ã³ã³ããŒãã³ãå | 解説 |
|---|---|
| AAO Trace And Optimize | ãå¿
é ã ã¢ãã¿ãŒã®ã«ãŒãã«è¿œå ãã¹ãã å šèªåã§äžèŠãªããŒã¿ãåé€ã»è»œéåããŠãããã |
| AAO Remove Mesh in BlendShape | æå®ããBlendShapeã«ãã£ãŠåãããªãŽã³ãåé€ããã |
| AAO Remove Mesh in Box | ç®±ã§æå®ããç¯å²ã®ããªãŽã³ãåé€ããã |
| AAO Remove Mesh in Mask | ãã¹ã¯ãã¯ã¹ãã£ã§æå®ããç¯å²ãåé€ãããMeshDeleterWithTexture ã®æ©èœãšåæ§ã |
| AAO Merge Skinned Mesh | è€æ°ã®ã¡ãã·ã¥ã1ã€ã«çµ±åããŠæç»è² è·ãäžãããâ»ã¢ãã¡ãŒã·ã§ã³ã§ã®åå¥ON/OFFã¯ã§ããªããªãã [å匷äž] |
| AAO Merge PhysBone | è€æ°ã®PhysBoneã³ã³ããŒãã³ãã1ã€ã«çµ±åããã [å匷äž] |
åããŒã«ã®è©³çްããäœ¿ãæ¹ã®ã³ããªã©ã¯ ãã£ã㌠ãŸã§ïŒ